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Turned planets still have original race's ships and starbases.

Posted on Wednesday, December 31, 2014

Re: When influence convinces a planet's population to revolt and go with my race.

Star-bases aren't so bad as I just buy them from the original race, unless the race has been defeated then I have to destroy them so I can put my own star-bases in their sphere of influence.  The one time I did that and there where ships defending they turned pirate and were a thorn in my side for quite a few turns.  Kinda neat actually, but there should be an alternative.

The real problem that I can't seem to work out is with the original races ships in orbit around the turned planet.  If the race is still active I guess I could just buy them, but if the race has been defeated how do I remove those ships so they don't take up spaces that I would like to use for my own ships so that they can defend the planet?