I have uninstalled Galciv III until the next update because the Technology system is absolutely tedious. I understand there will be a tech tree later in development so we can queue up research instead of stopping every 10 seconds to pick a new one, but that's not a fix to the biggest problem: 90% of the techs are worthless.
Instead of having dozens of techs which give me +10%, just have a handful that give us +50% and take longer to research. This will force players to carefully consider which aspects of their Civ they want to emphasize. Currently, I spend games rushing to a handful of useful techs (like Universal Translation and Xeno Archaeology), and the rest of them grant bonuses that will make NO DIFFERENCE for the rest of the game: Plus or minus +10% never made a difference in a single battle, it won't get a unit out 1 turn earlier, and it won't push a single map tile into my control. This game is about crushing enemies with huge leads and overwhelming force, most of the Technologies available literally do nothing.
I am enjoying every other aspect of the game very well: the adjacency system is fantastic - it makes each planet feel unique and makes me excited to colonize new ones, the modularity of starbases makes it fun to customize each one, and I care about the scope of my influence, many of the UG measures, and the Ideology choices - which do a great Job of making me feel like I'm role-playing a race of beings and not just stomping my way to victory.
The problem is, I make tech choices once every minute, whereas the other stuff I only do once in a great while. If my most frequent means of interacting with the game is dissatisfying, there's no way I'm going to play this over the many other 4x games available.
See you in Update 4!