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The aistrategydefs.xml file has some interesting stuff that I'd like to do some exploration with, but I haven't been able to find any info on what some of the values refer to & was hoping someone (or maybe a very festive amphibian!) could shed some light towards.
[code]AIStrategy>
<InternalName>ExpansionStrat</InternalName>
<TurnStart>0</TurnStart>
<TechAge>AgeOfExpansion</TechAge>
<TurnLifetime>20</TurnLifetime>
Spending>SpendUntilBroke</Spending>
<SpendUntilBrokeBuffer>50</SpendUntilBrokeBuffer>
<ManufacturingSlider>0.50</ManufacturingSlider>
<ResearchSlider>0.50</ResearchSlider>
<MilitarySlider>0.50</MilitarySlider>
<PreferToRush>Manufacturing</PreferToRush>
<BuildShip>
<ShipClass>Colony</ShipClass>
<BuildFirst>2</BuildFirst>
<Weight>10</Weight>
</BuildShip>
<BuildShip>
<ShipClass>Constructor</ShipClass>
<Weight>4</Weight>
</BuildShip>
<BuildShip>
<ShipClass>Defender</ShipClass>
<Weight>2</Weight>
</BuildShip>
<RecommendObjective>Expansion</RecommendObjective>
</AIStrategy>
...
<RecommendObjective>ConquerNeighbor</RecommendObjective
[/code]
-this is the first few lines..
- internal and, just a name... Or is there some deeper meaning to expansionstrat vrs xxyyzz or something?.. If so, which XML files might have info there?
- turnstart, I feel safe saying that's when the Ai will -start- this strategy. But is there any way to influence it based on neighborly factors?.. If so, any hints or details on the extent?
-techage sounds like it's the tech age the Ai will use this strategy(?)... How will this affect extreme planet colonization later?... I'm guessing another tag further in?
-TurnLifetime how many turns it runs for, or something else?
- spending & SpendUntilBroke. Spending sounds like just a definition of how they prioritize funds? What about SpendUntilBroke though, are there other valid options & is this why the Ai always seems dirt poor broke?
- what about SpendUntilBrokeBuffer ==50? Is that 50 turns?, 50%\ weight ? Something else?-research/military/manufacturingslider.. Just where the color wheel slider thing goes foe this phase or something more/else?
-prefertorush==military Other values research/manufacturing?
- buildship & shipclass==colony just looks like the type of ship to build & at first glance appears of little note yet.
-- what about BuildFirst==2 &weight =10 though? Build the first one two turns in? Weight=umm...?
- RecommendObjective seems self explanatory but with Expansion & ConquerNeighbor the only two known values... Are their others like TradeWithNeighbor or TradeWithNeighborsNeighbor as a couple possibilities?
edit: fix title typo