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0.61 hackish xml fix to culture ui trapping

Posted on Sunday, December 21, 2014

I've been trapped in the culture ui multiple games with only disabled traits affordable with my culturepoints.  In the interest of avoiding that, I put together a little hackish fix to avoid the problem here

  • Culturetraitdefs.xml modified so that all Disabled true traits have a cost of 999, this was done to hopefully prevent getting cornered with a disabled trait that cannot be unlocked as the only option
  • CultureTreeDefs.xml was modified to set the number of required traits to move to the next tier to be equal to that of the non-disabled techs in the tier before it when disabled traits are in the previous tier. This hopefully prevents getting cornered with a disabled trait as your only option... although with 999 as the cost for those, I don't expect that happening
  • No other changes were made to these two files