I'm going through the xml files raising the costs to hack in a slower speed, but it's a huge pain going through each race's and doing it tech by tech and it strikes me that there could be a better way that works to improve different galaxy sizes and different planet densities. Currently there are t3 technical epochs (ageofexploration/war/ascenscion) & all techs are noted where they fall.
It strikes me that a better way than the galciv2 implementation of research speed would be two part"
- Firstly, give dropdowns for research speed in each epoch where the research cost is adjusted accordingly based on where it falls. An insane galaxy with rare/uncommon planets is going to need a different speed for the early techs & late techs, likewise with other galaxy sizes & planet densities
- Secondly, if possible, add a set of xml tag to mapsizedefs.xml (or some other xml) similar to Shiprange in GlobalCombatMods that allows us to set a flat/multiplier for each tech age for those of us who want to get more fine grained