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Flipping planets via influence is too... easy? risk free?

Posted on Friday, December 19, 2014

(If this has been posted before, sorry)

 

I hadn't tried using the influence strategy until now.  Generally it is less "exciting" to me.  But tryign it out, I have found that it is altogether too easy to flip a planet.  All I have to do is build culture buildings, research a little influence tech... and before long, invariably, my colony out influences the AI, and their planet becomes mine.

First, I think it ought to be more difficult to do this.  

Second, there are no repercussions that I am aware of.  After flipping a planet, AI civs don't become more mad at me... or don't consider it an act of war.  But it seems inane that any civilization would simply let a planet join another civilization without a big stink.  Now, if all you do is play the diplomacy and influence hand, even with a terribly weak military, I can almost waltz my way through to an alliance victory.  And while I have nothing against such a strategy in general, I would think that there should be greater resistance along the way.