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Tactical Combat : Endless Space-y or Dominions-y?

Posted on Sunday, November 30, 2014

Hello all, 

 

I've been mining these forums struggling to get a handle on what tactical combat is going to be like. AFAICT:

 

  1. It's not "tactical combat" in the fallen enchantress sense-- you won't have direct control over individual ships or even groups of ships.
  2. It's not just a bunch of dice rolls in the way that Gal Civ II was, and ship design was really about how many laz0rz you could fit on a battleship.
  3. There are carriers and fighters that will actually behave differently in combat , not just varying sizes of ship.
  4. There are actual decisions to make when two fleets meet.
  5. Fleets operate in stacks, as they did in Gal Civ II.

So there are only two games I can think of that reconcile these constraints, and they operate pretty differently. 

A. Endless Space-- you have a handful of options at the beginning of each battle ( Ships line up by most HP, firepower, experience, etc...) and possibly at designated points in the rest of the battle (sabotage, engineering, etc.), but nothing like direct control over your ships.

B. Dominions -- your troops are organized into 'squads' well before the battle, and you position and order different squads before the battle with generic commands like charge, hold, flank, etc. Space and positioning do mean something, but you don't get direct control over those variables once you hit 'go.'

 

Can anybody shed more light on what's going on with tactical combat?