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Combat suggestion

Posted on Friday, October 31, 2014

About combat

What i'd like to see,   is a simple ''formation'' setting

This would give room to countlless playstyles and make tech/fleet setups so much more intresting

you would make the decision at the start of battle, or as an empire wide preset(prob both)

 

 

 

 

Example

Swarm  -  your fleet focuses on maneuvering into the blindspots of 1 bigger enemy ship and taking it down,and then going for the next 

Stalemate - Your fleet considers its positions carefully and stays in solid formation no matter what, to capitalize its high armor/shields rating and to minimize losses

Blitzkrieg - Your fleet best ships try to charge through the enemy rank in one agressive push,allowing no time to react or recover

Shock & Awe - Your fleet displays its military might by constant but excessive heavy weaponfire in the enemys area,trying to break the enemy ranks and morale

Hide and Seek - your fleet sacrifices an expendable fast ship to try and expose the enemy flank, so they can strike the enemy flagship with everything they got

Eye for an Eye  - Your fleet swiftly engages the enemy in a scattered formation, aiming for their small ships,only to finish the run on a suicidal close encounter on their flagship

Absorb and avoid - Your fleet will keep maneuvering the front ships to the rear when they reach high dmg states, to avoid shiploses and spread dmg across the fleet

Iron Fist - your fleets weaker/higher firepower ships will remain in the centre of a small pact formation while the stronger armored ships take the beating

 

Every strategy would give a specific internal stat bonus for that battle calculation

Every strategy would be slightly more effect to counter some strategys, and unsuccesfull against other strategys

 

Example

Blitzkrieg - your most advanced ship takes dmg first , your fleetdeals +5% dmg       bonus against stalemate and swarm, no enemy ship can escape

Countered by Hide and Seek - your fleet loses its bonus and the enemy deals more dmg against your fleets flagship

 

Swarm - dmg received is spread across your own slower ships first(saves your smaller fighters),   the enemy biggest/slowest ship receives all your dmg, switching to the next target on succesfull takedown

bonus against Absorb and avoid, and Hide and seek:the enemy fleet losses theyr formation effect,enemy small fighters might try to flee from the battle on losing the first big ship

Countered by Shock & Awe, the enemy fleets now always hits, your fleet loses its formation bonus