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The other civilizations game

How not to make a game

Posted on Monday, October 27, 2014

So this is regarding that other Civ game that a lot might have already played during the weekend and if for nothing else is useful for noting some things that should not be done in a game of very similar nature such as GC3:

  • No meaningful differences between "factions" not even graphically in 2014! Starcaft seems like it was a lifetime ago ...
  • Lackluster gameplay beginning from the middle of the game. Maps and gameplay have not been tuned together
  • AI is weak and I mean WEAK. Maybe not Civ5 caliber but it is hard to tell the difference when a full blown "strong" civilization cannot protect its own borders half a map away from the player when attacked by a relatively weak force. Coming from a strategy game with combat at its core this is not good
  • Severe case of pressing "Next Turn" a hundred times in mid and late game till "well deserved" victory is that of the players. This is mostly due to passive AI though
  • Diplomacy in game but not good for much
  • UI no-gos like hiding events under a decision prompt, or closing down control menu per default but the most hideous: referencing other civs by their leader names. Dear AI let us go to war together against... hmm... what was the name of that guy? Frag end Reg or Sengtik Helles Ganti? Why are we declaring war on people and not Civs anyhow?
  • Ending puts on the ring on boring. Top it off with no score system like found in any strat game in the last ten years and even prior in case of games

As it has been mentioned in the live stream that at least some of the DEVs of GC3 are going to try out that other game I hope all of the above will only make this game better