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the economy is completely overpowered

Posted on Tuesday, October 21, 2014

ok so im hoping this is merely a fact of it being a beta and the economy is high to speed along game play, or the fact that many of the maintenance costs are not in yet but the entire economy system both wealth and production are completely overpowered i haven't looked into research yet but i would assume its along similar lines

so heres what i did

  • New game using the iridium
  • I used console commands for tech, building, and population
  • The iridium cant upgrade their market centres to shopping centres
  • The iridium cant build an economic capital
  • The iridium can build a second food distribution network which can be upgraded to xeno irrigation

Im not sure if the shopping centre/economic capital are intended (but it doesn't make sense) Im fairly sure the food distribution/xeno irrigation is not, I used it anyway.

This is the result
https://www.dropbox.com/s/dw4wz1cl9e63mn6/Screenshot%202014-10-19%2018.15.37.png?dl=0

11k wealth from an economic focused world which should be easily attainable mid-game

This is prior to any trade/tourism income

Adding in trade and tourism adds another approx. 1k wealth
https://www.dropbox.com/s/z9kbyeo44077bng/Screenshot%202014-10-19%2018.22.21.png?dl=0

 

After this I tested manufacturing to see if I could get a better bonus from the economic stimulus option then from straight economy

now the same planet with all the economic improvements replaced by manufacturing improvements
I removed a couple of farms because It lead higher numbers

https://www.dropbox.com/s/jv9rqfvxleoqalu/Screenshot%202014-10-21%2004.39.46.png?dl=0

as you can see here the almost 11k wealth produced initially is now increased to almost 27k on top of that I now have the option to instantly fall back to manufacturing if I needed it

now comes the fun
i placed 7 starbases in range of Iridia and fully upgraded them for production/economy
1 directly adjacent to Iridia and 6 more at the closest that i could place them to that one with the plus 6 range bonus that allows 7 to overlap ( i think this number might be able to be improved with the proper layout)

so from my understanding since economic stimulus does not grant 'income' but instead a separate bonus it should not be effected by the economic rings in the starbase.
however i found that by increasing my economic multiplier from 160%-210% an increase of 31.25% (60/160) it resulted in an increase of wealth generated from 35.2k to 43.4k an increase of 23% wealth (8.2/35.2) so the implication here is that economic stimulus can by multiplied by economic bonus buildings ( multiplier's multiplying multipliers )

the result of this is that Iridia is now producing 103k wealth per turn
https://www.dropbox.com/s/sp643kcht11nhja/Screenshot%202014-10-21%2020.27.22.png?dl=0

i dont currently have any galactic resources adding to this and if i am right finding a mix of pop/econ/manufacturing bonus's should push these numbers even higher