Just thought I'd trow this out there. Something I suggested a long time ago during DA. To go beyond the rock-scissor-paper combat I thought it would be great to have modules that could be put on ships to aid in combat. Things to add to ships that in addition to sounding cool would make a difference to the ship's fighting or even have a fleet-wide effect. Sizes would have to be weighed against their usefulness.
For example, one might be something called "targeting computers" which would give a higher hitting percentage or damage. Another might be a Command Bridge that gives a higher attack for the fleet and "Maneuvering Thrusters" that have the potential to make enemy shots miss. Or a shield generator that can extend shields over smaller ships in the fleet but not have enough hull space left to have weapons of its own. Of course the list can go on, but that's the basic idea.
In all I just thought that something like these could add some variability or unpredictability to a battle where its not just the fleet with the biggest guns that necessarily wins. It would make players really think about their ships more.
Anyone???