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Battle for a Planet.....

Posted on Monday, September 15, 2014

I’d love some advanced information about planetary invasions for the founders vault; How will it work in GC3 I hope it will be a bit better than GC2 it was always underdeveloped in that game.

What will it look like will it work in a similar way to space combat? We set tactics and which weapons to allow maybe?

Will there be specialist modules in a addition to troop modules that can help, such as EM pulse weapons to take out equipment over a wide area or nano-tech modules, etc. Or will all planetary attack weapons you have be available automatically?

Will you have multi-turn battle for the planet? E.g. multiple game turns over which you have to make strategic decisions to take over hexes? I’m not suggesting that it become a sub game but rather that the battle for the planet is not concluded as soon as you invade but can wage for years over several game turns with you bringing in more troop ships and weapons, etc. That might be more fun.

Lastly visually will you improve upon the radio show approach?

As I say feel free to put something in the founders vault or give us a clue on the forum before beta 3