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UI Improvement wish/idea list

Posted on Tuesday, September 2, 2014

Yes, this is beta. Yes, you are working hard on making the UI better. I bet everything I say in this post will have already been said before, but I'm not going to read all the posts to get rid of the duplicates. Also, I've been playing the game only a few days, so there's the possibility I missed something.

First, I have not and will probably never use the Civilization-wide production wheel. My planets are too diverse for this to make sense. This means I will be micromanaging my planets individually, so please make this easier. Aside from making the numbers accurately reflect the current game situation, and aside from isolines,

Issue #1: If I want to rush or stop shipyard production in a smart (i.e. micromanaged) manner, it would be nice to be able to easily "Govern" (so I can see the production and approval stats) only the planets sponsoring that shipyard.

Issue #2: It's not possible to "Command" multiple fleets or fleet-ship combinations when they are on the same tile.

Issue #3: Any way to get the "Govern Planet" screen to be accessible as part of the primary planet screen? Clicking the button every time becomes tedious.

Issue #4: It's difficult to micromanage production toward "Projects" and military production at the same time. I'd like a way to set my Manufacturing slider to maximize the project benefit (even better, each project tier), with the rest going toward military manufacturing.

Things I can pretty much guarantee you are already working on:

1. Rally points

2. Number of weeks until complete shows up in the planet list progress bar

3. Fleet manager

4. Update planet manufacturing queue time-to-complete with changes to the production wheel.

5. Planet screen production values should reflect the approval bonus for the current approval setting, not what the bonus was at the beginning of the turn.

6. The Shipyards list should have the "Now building" and time-to-completion info.

7. Some indication on the planet screen when it's not a Shipyard sponsor (or the shipyard is shut down) so I know all manufacturing is social.

8. Some indication as to when I start getting degraded military production as my shipyard gets too far from a planet.

 

I bet I'll have many more requests as I continue to play.