Texture Atlas Resolution and incorrectly-detected GPU memory

Posted on Tuesday, September 2, 2014

So I had a peek in Prefs.ini:



It seems a little excessive and indeed perhaps one of the reasons why the display stops working when click-panning is that too much texture is being crammed in at once.

Additionally, I had a peek in debug.err and it reports:

Display Memory: 2809 MB


This is for an AMD Radeon HD 5570 which only had 1GB of memory so... maybe a problem there?