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Beta .41 bugs/comments

Posted on Monday, September 1, 2014

Forgive me if this is a repeat as I can't read all the posts, but I have found the following:

1 - Event "tragic genius" appears to be spelled "tragic genus" - I am 100% sure it is supposed to be genius not genus

2 - Logistics - if I gather ships at any planet or shipyard or starport and select all, eject - they all eject into 1 fleet.  In this case, I can create a fleet of any size, regardless of current logistics.

So this also means I have a question:  I assume it is a bug, but if so, can ships still defend together in orbit or at a base as if they are 1 large fleet? 

Also - we need some way to show when an enemy appears within scanner range, otherwise it is very tedious to find them every turn.  An alert is a must-have.

 

Edit:  One more thing I noticed was that sometimes event bonuses re-labeled the planetary bonus.  For example if a desert planet (+25% manufacturing) had a bonus of 10% for cultural trash on economy, suddenly it shows +25% manufacturing for cultural trash, even though the bonus is from the desert planet.

2 more questions:

1 - I don't understand exactly the difference between the arrow and the 4-way thingy on planets.  It seems like the arrow affects only what you build on the spot and the 4-way affects all adjacent?  Does that include the spot too?  Anyone have any details on this?

 2 - Do we know where colonists come from?  i.e. is it divided amongst all sponsors or just the first sponsor?  Can we have some options for this and transports too?  I am also not really clear how exactly transports and soldiers work.  Planetary invasion seems too easy.