News

Some beta feedback

Posted on Friday, August 15, 2014

* When I got to about 5000 cr and started buying transports their price wasn't deducted. I did about 10 ships that way and stopped. Later it was workin OK but later:) again I got free ship upgrades.

* When you have lots of planets sponsoring a shipyard the tooltip info gets flicker (different planet names are overlapping).

* Planet interface without arrows showing adjacent bonuses feels less intuitive

* Territory bonuses worked better for me when they were available directly on the terrain tooltip. Now I need to click and read upper right description.

* Influence toolttip often (always?) shows MISSING INFO label.

* Sometimes I cant create fleets from stacked ships

* Upgrading one ship in a fleet is painful. Got to go into details.

* Creating tiny ships with default scale (100) tiny components makes them so big they don't fit in the design preview screen.

* Stacked enemy ships create real mess in the hex (3 constructors+2colony+battle fleet all visible at once)

* IMO "idle constructor at starbase" alert is needed. At some point I've has several starbases and bunch of constructors to upgrade them. But while doing some fights I forgot about them and needed to skim through the bases to check where they are available.

* It looks like upgrading a starbase always looks the same. It would be neat if the shape would depend of the upgrade built. Or maybe starbase module designer?

* Is tourism on in the beta? I see bonuses on lands/techs but can't see any directly connected buildings

* I can't understand the population effect of the buildings. Some of them are said to raise cap but I can't see the cap anywhere.

 

Performance improved - still sometimes when switching between colony/shipyard/starmap I get choppiness but full zoom out fixes it.