
Galactic Civilizations III Beta 1 Patch Notes
For more on Beta 1, click here.
New Features
- Updated ideology system adds lots of new ideologies with unique benefits
- New Terran tech tree, for balanced gameplay
- New Altarian tech tree, for better access to mysticism, defense and influence
- New Drengin tech tree, for when you just want to kill something
- New Iridium tech tree, for earlier access to economic and production abilities
- Added shipyard construction queue
- Added black holes. Black holes are impassable but the only source of antimatter
- Added the approval system. Now your people judge how you are doing, which affects their productivity and growth
- Added terraforming, to optimize your worlds and open up new areas to build improvements and give adjacency bonuses
- Added improvement upgrading
- Planet generation finalized: Planet traits finalized, planet features finalized, planet light map is now working with population
- Ships can now be upgraded
- Added huge ships to give players more weapons in the late game
- Added 30 more colonization events
- Added the antimatter resource. This is needed for some of the advanced missile and point defense augments
- Elerium resource can now be harvested. Elerium is used for advanced beam weapons and shield augments
- Durantium resource can now be harvested. Durantium is used for advanced kinetic weapons and armor
Balance
- Complete rebalance
- Map generation pass: Better randomization, more clumping, and players start further from each other
UI
- Tons of new art (starbases, icons, lighting and ships all look much better)
- Rendering system finalized
- Lighting finalized
- Added a new starbase screen
- Added the ship and fleet detail screens
- Updated planet screen
- Added lots of tooltips (even more will be coming)
- Added the faction power list so you can see how well you are doing compared to other players
- Added a "Research Unlocked" popup screen that displays the results of the tech you gained, and what it does
AI
- The AI knows how to upgrade ships
- Added difficulty levels (Beginner, Normal, Heroic, Genius, and Godlike)