I'm not sure what the movement costs are for engaging in combat, but feels like they should be much higher.
If I have to drop out of warp (and I won't complain that the little bitty fighter somehow managed to force my whole frigging humongous fleet to stop) and hunt/
maneuver against the opposing units and then actually do some shooting. Then maybe some emergency repairs, etc etc etc.
Just seems like I should lose a good chunk of my remaining movement for the turn.
--David