I've noticed that there are only two events happening when yo colonize a new world.
I'd thought I'd expand on this so here is an additional event:
You can have it by adding this entry to the GameEventDefs.xml under data\Game
and these entries to the UIText.xml file under data/English/Text
Code: xml
- <StringTable>
- <Label>GEOLOGIC_INSTABILITY_EVENT_LABEL</Label>
- <String>Geologic Instability</String>
- </StringTable>
- <StringTable>
- <Label>GEOLOGIC_INSTABILITY_EVENT_DESC_LABEL</Label>
- <String>When entering orbit our colonists have noticed that this world has a pristine environment with a biodiversity found in few places around the Galaxy. However the planet is just entering a period of increased geologic activity, which means that in a few short years the atmosphere will be polluted by volcanic gasses and the biosphere will begin to die. Upon further consideration the crew has come up with a few options. What would you like them to do?</String>
- </StringTable>
- <StringTable>
- <Label>GEOLOGIC_INSTABILITY_EVENT_BENEV_LABEL</Label>
- <String>Install atmospheric processors to filter out the volcanic gases.</String>
- </StringTable>
-
- <StringTable>
- <Label>GEOLOGIC_INSTABILITY_EVENT_BENEV_BONUS</Label>
- <String>+10 Benevolent, +17% Influence, +24% Tourism, -12% Production</String>
- </StringTable>
-
- <StringTable>
- <Label>GEOLOGIC_INSTABILITY_EVENT_NEUTRAL_LABEL</Label>
- <String>Use the excess geothermal energy to boost our production.</String>
- </StringTable>
-
- <StringTable>
- <Label>GEOLOGIC_INSTABILITY_EVENT_NEUTRAL_BONUS</Label>
- <String>+10 Pragmatic, +36% Production, -7% Food</String>
- </StringTable>
-
- <StringTable>
- <Label>GEOLOGIC_INSTABILITY_EVENT_MERC_LABEL</Label>
- <String>Some well placed thermonuclear detonations inside the mantle might boost geothermal energy.</String>
- </StringTable>
-
- <StringTable>
- <Label>GEOLOGIC_INSTABILITY_EVENT_MERC_BONUS</Label>
- <String>+10 Merciless, +72% Manufacturing, -21%Food</String>
- </StringTable>