News

A few first thoughts

Posted on Thursday, May 15, 2014

Hey guys-

Glad to be supporting the effort and congrats for getting the effort off the ground.

A few bits of feedback 

1) On the Tech tree under engineering "Drive system specialization" there is no "Call out" balloon as in the opther options when you hover the balloon over them.

2) The "End turn" button was not obvious to me

3) If a function could be considered to increase the fint size or clarity- some of the "+" are hard to make out while selecting areas on the planet to place improvements.

Looking good.

One other item- Perhaps a feature for ship customization

Back in the day(1990s) there was a fun game called "Pax Imperia" that had an interesting cutomiztion that I haven't seen since- it allowed you to determine your energy out put/damage at concentric zones(4 or 5) out from your ship. Somewhat like the concept of L.E.T. in radiation Oncology.


The higher your tech level the more points you had to put in and the more power you could generate in each zone BUT if you were lower tech you might only be able to put out a significant amount of damage in one of the 5 rings around your ship. 

It allows for some very creative play if you were being attacked early in the game. In my case it was an overwhelming armada that showed up out of nowhere very advanced. i was able to produce a ship with all the damage at the farthest zone and flew tangentally to my target at all times. If the other ship got inside that ring I was toast, but it worked and I help off the invasion. 

Keep up the good work.