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Merging spy system with scout system

Posted on Thursday, May 8, 2014

The idea here is to combine the spy system with the scout system

(I will talk as a player, but each opponent gets to be player!)

It seems clear that all ship will be assigned a role. (Thumbs up)

So a role would be Spy ship

Spy ship could be assigned a planet or a fleet (as well as explore and survey)

-          when assigned to a planet, the ship would patrol around the planet at that opponent’s fastest Spy ship (lasted encountered)  (+2)

  • The point is that when an identified Spy ship leaves the planet, it cannot attack this turn.
  • Spy ship will auto flee any fleet they cannot beat
  • Unlaunched Spy ship are considered ultra-secret project hidden even to spy! (possible spy tech tree)
    • Opponent can research and build a next gen Spy ship to mount a <spy raid>
    • Opponent can synchronise its <spy raid> by waiting for the right moment to reveal its new gen Spy ship.
    • Any other ship being build are spotted by the spy ship
  • Spy shipwill move away from any ship it cannot beat
    • Spy ship will also run away from warship in production when near completed. (expected to launch next turn)
    • Opponent Rushed can counter this

 

 

-          When assigned to a fleet, the Spy ship would keep a visual on the fleet at maximum’s opponent’s sensor range (if possible). I see you, and you don’t see me!

  • Assigning a spy ship to a fleet it cannot defeat or out smart is suicide!

 

-          All other special spy assignment like sabotage, steal tech, gather intelligence, etc.

  • will require a spy ship to land on a targeted planet
  • They are spy, so they won’t enter combat with orbiting ship
    • Make sure no invasion fleet can be spy!
  • When the mission is finished, the ship would leave the planet and become available again.

 

This would give a better role for scout ship since they tend to become useless once all the map is revealed and surveyed.

It would make spy a lot more streamlined with the main game rather than feeling <post-added>

Small and tiny ship should be more useful in late game for spy purpose.

 

Hope you like this idea!

 

Mr. Kurt