So this is something I noticed during my first play through of the game. Basically your forced to spend your ideology points before being able to end your turn. I figured this was odd since you can get points towards specific ideology's via anomaly's and end up being forced to go down a specific path that you don't want to put points into.
I'm putting this down as a placeholder mechanic that isn't fleshed out yet, but figured I'd air on caution just encase this is the developers intent.