News

Multiplayer Feedback 0.0.2.0

Posted on Saturday, March 29, 2014

Labeled below I've seen still in part in 0.0.2.0 confirmed still not working as labeled below...

This is what I've found so far...  (Support ticket sent Sunday, March 30, 2014 at 9:03 AM CDT)

(Support ticket sent Sunday, March 30, 2014 at 12:02 PM CDT)

(Support ticket sent Sunday, March 30, 2014 at 3:17 PM CDT)

(Support ticket sent Sunday, March 30, 2014 at 10:42 PM CDT)

Unfortunately to this point I've had crash in multiplayer games at least once during every game, so submitted as requested.

Multiplayer = unreliable at the moment...

  1. Hard to get players to commit.
  2. Once I finally found someone to play, the game crashed to desktop after several turns.  (will be submitting the auto saves, but forgot to copy the debug.err before relaunching the game)  (confirmed 0.0.2.0)
  3. All additional attempts failed to launch game, kept loosing the connection on my end, no more crash to desktops.  (will post debug.err after I leave game)  (confirmed 0.0.2.0)
  4. Attempt to resume lost game on most recent save kept kicking player out of lobby, not allowing him/her to resume their player.  (forgot to save that auto save game for post)
  5. Seems sometimes even though game did not crash completely does not allow one to load old games correctly, without restart.  (new ticket created as this was an edit)  (confirmed 0.0.2.0)
  6. Locked on starting new turn in one game with no error message.  (good thing was able to launch the saved game from this.)
  7. Locked on AI turn, no response.
  8. Issue where it wouldn't let Human player click ready, kept placing as AI and leaving human player as pending.
  9. Planet Wisp had no colony building and was class 5 with Altaria as class 12.  (Picture's will be posted below later)
  10. Colony ships refuse to colonize planets for no apparent reason, one may launch a second and have it colonize it just fine, reproduced multiple times.
  11. Budget has no factor in games, this should be fixed to see how playable it is with game mechanics in place. (confirmed 0.0.2.0)

Multiplayer - Suggestions

  1. In game chat  (maybe this exists internally currently but the 6 other players [Wiz, Darca, Parrot, Chibiabos, choco, and Overlord] did not know of any in game way).  I know Steam has it's chat which you can pull up in game but, in order to talk with people that aren't friends just playing for fun it's hard to talk to other people.  Creating just a general chat box would be nice that just rolls down from the top of screen or something.  Attempted the "t" option in another game Parrot suggestion but, as he said appears to do nothing.  (confirmed 0.0.2.0 not working)
  2. Chat in player lobby, disable auto enter w/ no text (can be annoying if one accidently presses enter several times *myself included*)
  3. Be able to see games in progress or, total number of games in progress, of course sorted by games waiting for players.
  4. Some type of timer to keep players moving 30 sec/ 2 min ect.
  5. Allow player to be able to ask to join existing game from lobby while game in progress by jumping into one of the AI players.
  6. Have the tech tree scale to size of map in game, smaller means faster, larger means slower ect...
  7. Auto spawn anomolies, that way you have something to look for while your going through the research tree.
  8. If AI player is assumed by a human player name should change from "Drengin" to "Human Name".
  9. Should allow you to choose level of AI to resume former human players when switching back to AI after start of game.  (does this if you save and go back to launch but not while changing it at first.)
  10. *By ParagonRenegade* Planetary Invasion needs to be more expensive to research, and be after one other tech. Right now rushing PI is an instant victory (Seconded by parrottmath)

Multiplayer - Positive Feedback

  1. Loading of saved multiplayer games.  Even though the most current game couldn't be continued with out kicking the other player out, it did allow us to resume from the previous auto save only loosing a few turns.
  2. Allows players to claim AI players from a saved game in the lobby.  (confirmed working on Sunday March 30, 2014 via choco)
  3. Gameplay is *fun* when in game, *not fun*, when trying to get game to run (not fun part is expected as Alpha.
  4. Allows host to switch previous human players to (back to AI) to continue games where players are lost.  (sorry choco waited a bit for you to rejoin)
  5. Love the ability to switch from monitor to monitor having one in game and the other on here or doing other things.  (wish game would actually use two or more monitors though  )

 Edited 12 time's