News

My Bug Report

Posted on Saturday, March 29, 2014

I didn't see any good place to report issues...so here is what I have seen so far. I have enjoyed it so far and haven't yet had any real problems. Just a few little things that are to be expected.

 

Issue # Issue Type Description Severity Impact
1 Setup In the Planetary view on the right side of the GUI N/A N/A
1a Bug The "Hammer" symbol for manufacturing was missing while the number was there. Minor Low
1b Bug The Population symbol was shown but the value was that of research. Minor Low
1c Bug The tool tip Pop-up only shows on the "Income", but not for manufacturing or population. Minor Low
2 Bug When ships are in a fleet and I select to Pass, the Pass button does not "unhighlight" as it does for single ships. The UI does not move on to the next ship or fleet. Minor Low
3 Bug When a ship has some or all of its movement left, if I select pass the movement number goes to zero. My expectation was that the ship was skipped over for now, or that I might come back and move it later in the turn. Current function seems to end the ships turn, this may or may not be as desired. Minor Low
4 Setup Looking at planetary tiles in planetary map. N/A N/A
4a Bug The orange triangle with circles at the vertices symbol in the planetary tiles has a pop-up tip that does not match what appears at the bottom center of the planetary screen when the hex is selected. Minor Low
4b Bug Red Pyramid symbol says +3 lvl Influence, +2 lvl Tourism, & +2 lvl adjacent Economic. The box at the center of the planetary screen does not show the +2 lvl adjacent Economic bonus when the hex is selected. Minor Low
5 Bug Could not move a colony ship to land on an unoccupied planet that was in another race's zone of control. This may or may not be as desired. Minor Low
6 Bug Terminology mismatch: The tool tips for special things often reads +1 lvl to economic, while the main box says +1 to wealth. Same for Production/Manufacturing. Use of terms should be more consistent. Cosmetic Low
7 Setup The Ideology Screen N/A N/A
7a Bug The "Missionary Center" comes before the "Enlightenment Institute" yet it won't upgrade to the  "Enlightenment Institute". This may or may not be as desired. Minor Low
7b Bug The "Enlightenment Institute" costs .5x of the "Missionary Center" yet is 2x the bonuses. Minor Low
7c Typo The "Enlighten Ideology" box should read "…often attracting off worlders" currently says 'of worlders'. Cosmetic None
8 Setup The Build Queue N/A N/A
8a Enhancement Build times in the queue are for individual improvements, previous version showed total time to complete all improvements in the queue. This may or may not be as desired.    
8b Enhancement The current build queue does allow swapping via drag and drop to change order, previous version had up/down arrows. Both might be useful to have.    
Enhancement The main screen will flag an "empty" planetary queue, but once I go to the planet I can select nothing and exit and move on. Perhaps a reminder that it is idle before going on. Could be disabled at more experienced levels.    
9 Enhancement Might be nice to have a pop-up when ships are completed so they don't sit idle unless that is the desire.    
10 Enhancement Arid Planetary Tiles start as yellow, I assumed I could not build on them. Once tech was discovered there was no indication that improvements could now go there.    
11 Bug During battle, I noticed that shield defense vs beams was not working. Missile defense vs missiles was working. Moderate Low