Do you miss the dual build Queue? What about having the Starports separated from the planets?

Posted on Saturday, March 29, 2014

Founders, what are your opinions so far in the dual vs Single queue debate? It was a hot topic for a little while during the pre-alpha but I have not heard much about it recently.

I have mixed feelings on the subject.

For one thing, I feel like the game can play fine with only one queue. After all, most other 4x, including excellent ones, have only 1 queue.

But on the other hand, I really like the dual queue in GalCiv II. I think that it contributes greatly to the game uniqueness and losing it feels like losing part of what makes GalCiv unique.

When I was playing the Alpha I did not run into any real problems with having a single queue. But then, most of the best uses I would make of the dual queue system come in later game with large empires and big wars going on.  Small maps and pushover AI do not call for that.


Stardock said that a planetary dual queue like in GalCiv II would likely not happen, but Brad hinted about possibly making the starports separate from the planet instead, effectively restoring a dual queue system, but in a different way.

I kinda like this idea and I made this thread mainly to discuss about that. I wonder how hard it would be to implement seamlessly in the current game design, while keeping the benefits I attribute to the GalCiv II style dual queue.

From StarDock's own definition of an Alpha, it seems this kind of thing would need to be decided during the Alpha.