I am worried about what they said about space battles in the interview

Posted on Monday, February 3, 2014

Note To Everyone this is just some feedback from me a long time veteran player of this genera ( I know I am not the only one who played MoO)



As a gamer this is obviously a big part of the game we will want to enjoy after building  and researching for lengthy games we want to see these big carriers launcher an army of interceptors OR shoot the many different weapons we see in other games lasers, rail guns, quark cannons, point defense vs fighters, 


I hope you change your mind of the emphasis you put on battles otherwise you might just make a big mistake 

if that you will not profit as much as you could form this game if the players don't  see it as a must play again type of game 

(don't want to see players getting bored with the game is all im saying after a play through and they think to themselves wow I wish they put more effort into this battle system COULD HAVE BEEN A GREAT GAME)

I played with possibly a thousand different players in these type games and yes we enjoy the space strategy and empire building but we also want to get into some battles and use tactics and special weapons to gain the upper hand 


"But we don’t want to mislead people – Galactic Civilizations isn’t about fighting long tactical battles."

They don't need to be long, but tactical is what makes battle fun you could also have an option that allow you to skip the visuals in case you don't want to watch or control anything and let the a.i. do it  ( i am sure you have this already as most other games do) 

but if you have that skip feature I think it should not matter either way if its long or not as we could skip it if we wanted to 

but say we wanted to watch it and try out some things then we could engage the battle hands on 


"We want to keep players engaged at the empire level and fighting for planets and systems, not in ship to ship combat."

 --- It sounds to me here that you want to take more of the fun out of this game 

Players will get bored fast if they are simply clicking about the empire map the whole time 

-- they will want to immerse themselves into good combat every once in a while  plain and simple its what makes a game fun 


same thing with ground combat people would love to engage in ground combat every once in a while they want to feel the enemy crush beneath the might of there invasion force with shock troopers and tanks may be some tactical missile launchers 


I made a post here



To the developers keep up the hard work me and my friends looking forward to see this