This is something I'm working on as a solo project that began a week ago. It is a 4x strategy game with a focus on resources, trading and combat. Space combat will be slow and tactical. I want combat to feel more like Star Trek and less like Star Wars. I got the world generator created for the most part and I'm working on the pathfinding system now. With the exception of the skybox, everything here so far I created. The system generation is in a rough prototype state. It generates the stars, asteroid rings, and planets with a small moon.
https://www.dropbox.com/s/s72i21y8wbh32vk/Space%204x.png
Anyways tell me what you think.