News

Positive and Negative Traits

How to make Custom Race creation more interesting.

Posted on Friday, January 10, 2014

To whom it may concern within the creative division of Stardock,

 

I've been giving this a bit of thought ever since I first saw this functionality implemented in StarDrive (which was an unfortunate flop) and I was thinking that it could really shine within the framework of Galactic Civilizations II. And here I was, mere moments ago, casually searching Google for game sequels that I really wanted to see in development. And whadya know! GalCivIII is finally a thing! I spent the last half hour poring over the contents of the site, trying my hardest not to squeal like a little girl (I failed). I did this half out of curiosity and half out of a need to remember my old account name and password (I succeeded) so that I could post the following questions to the devs or creative leads of the GalCivIII project.

I am assuming that the Custom Race creation system will not be too unlike the former GalCivII creation system where you spent points to boost your Race's abilities in certain areas such as weaponry, economy, procreation... (don't worry, I still won't bother asking) etc. So my questions are:

Upon release (or sometime in Alpha/Beta for those of us who will shower or have already showered you with crisp green affection) will negative traits be added to the Custom Race creation system that you can choose in order to handicap your Race for the sake of getting more skill points to spend? (Within reasonable limits of course. There are only so many positive modifiers one can take advantage of. That and adding the inability to positively modify negatively modified traits.)

If you are not currently working on it, or if the idea has simply not been tabled yet, would you consider adding this functionality to the game?

 

Sincerely,

Extant Faora

 

(P.S. - Are you guys by any chance working on Drengin plushies?)