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My wishlist for Ships & Combat

Posted on Sunday, December 29, 2013
  1.  Tactical battle system that IS OPTIONAL AND CAN BE AUTO-RESOLVED, which in my opinion would be more entertaining and enjoyable than just watching the ships fly around and pew each-over with pathetic animations. (the weapon effects were bad in Galciv2 and will be improved, but still)
  2.  Ship design has more impact on how the ships actually work so that it should affect firing arcs, how easy/hard they are to hit, weak points e.g. weaker armour in some places and directional shields. 
  3.  Ship sizes matter more than how much you can put on them e.g. small and tiny sizes would be equivalent to corvettes and fighters respectively, which would affect how they are used, for example the tiny size would be used as scouts for exploration and as fighters later on when you don't need/want scouts, they should also be designed for more speed and maneuverability than a larger ship would be.