Why is it that reaction moves seem to have been forgotten? Is it because it is too exploitable verses AI?
Reaction moves play a very significant part in some very old strategy games that i really love, and i see no reason why it could not make a game like Galciv3 even more brilliant?
Reaction moves are pretty much exactly that - reactions to the moves another player makes during that other players turn.
Imagine this if you will - your fleet approaches an enemy target, then suddenly a nearby enemy fleet moves in and attacks your fleet, during your turn! You will have to be more careful not to move so close to enemy fleets next time.
Or imagine if your fleet gets targeted by an enemy fleet during the enemy turn, but your fleets reaction moves are set to 'evade' - the enemy fleet moves in, your fleet then hops out of the way, during the enemies turn!
These examples are just the tip of the iceberg of great things you can do with reaction moves. What do people think?