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playable multiplayer

Posted on Sunday, October 20, 2013

I edit the title from "fast multiplayer" to "playable multiplayer" because that reflect much more the aim of my thread : what mechanisms do the community want for multiplayer 

 

Hello,

One of the biggest problem in this kind of game in multiplayer mode is that 1/ you wait long long time 2/ (all) others players could leave the game before the end

I love civilization, galactic civilisation, sin of a solar empire, but multiplayer in this kind of game is too long for me

here is some idea to avoid that :

  • plan a maximum between your turns (select building technos movement...)
  • allow simultaneous turn if several players are out of rang and can't interact (such as in the broad game eclipse with the extension rise of the ancients) > very complicated to develop (concurency...) but it will be a revolution in turn by turn games (in video games but not in broad games...)
  • allow negotiations (diplo, trade...) between your turns but not during them
  • May be a little bonus if you skip your turn quikly ???
  • Set a time limit proportional to the size of the players's empire (number of fleets + number of planets) or a limit function of the stage of the game (less at the begenning more at the end)

 

  • penality when you leave the game before the end (that mean that you keep bonus/penalty between games) (is it a good idea???)
  • bonus when you play until the end
  • bonus when you tack over an abandoned game

 

  • calibrate the game to be faster in multplayer mode not more than 4h I think

 

I hope this will help

 

Thank you for your work!

I've been expetcing galcivIII for a very long time