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Playing pirates

a child dream

Posted on Sunday, October 20, 2013

Hello,

 

All in the title in 4x games I always wanted to play pirates

It's involve an alternative gameplay (and a lot of work probably)

here is some of my idea

Pirates may :

  • build sips
  • build stellar bases
  • loot cargo ship
  • take hostage an unarmed ship (an explorer...) and release it for a ransom (not 2 times the same ship...)
  • players could pay pirates to protect cargo ship (extorsion)
  • spy others players
  • accept contracts like mercenaries against a player or a fleet or a ship in particular (such as in Sin of a solar empire)
  • controlling a black marcket (such as in Sin of a solar empire) where pirates and players could sell and by stollen (by pirates or normal players) or forbiden (by intergalactic laws) goods/ships/bases/technos...
  • the black market could enable players to sell informations obtain by spying (infos on a fleet on a player, on a planet...) > so a more complexe spying
  • the black market could allow auctions sales or sales with a fix prices
  • normal player pay pirate to sell in a black market
  • normal player pay a percentage for each transactions to pirates ?
  • corrupt players politicians and then sell (on the back market) or use corrupted votes to influence political resolutions
  • cost of corruption could be exponential
  • a pirate win the game if corruption rate reach a score (>50% for all players?)
  • they could (should) be different clans of pirates compete against themself (1 pirate / 3 players ?)

 

I don't know if this is enough to be intersting...